Jordi Tudela

Barreus

Published:

Barreus is a video game prototype created from scratch in 48 hours for the LudumDare 40 game jam using the Unity game engine, C# as the programming language, Photoshop to create the art assets and Bosca Ceoil to create the background music.

The theme for this LudumDare was “The more you have, the worst it is”. I decided to apply that concept to the health of the main character so that the more health you have, the harder the game becomes (you do less damage and your field of view is reduced).

A full retrospective of this experience can be found here.

Links (lastest builds)